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COMENZI DE CONSOLA PENTRU JOCUL COUNTER-STRIKE

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Nr. Comanda / Variabila Pentru Categorie Descriere detaliata
391 room_dlylp 2 client audio 3D sound setting
392 room_feedback 0.42 client audio 3D sound setting
393 room_left 0 client audio 3D sound setting
394 room_lp 0 client audio 3D sound setting
395 room_mod 0 client audio 3D sound setting
396 room_off 0 client audio 3D sound setting
397 room_refl 0 client audio 3D sound setting
398 room_refl 0 client audio 3D sound setting
399 room_rvblp 0 client audio 3D sound setting
400 room_size 0 client audio 3D sound setting
401 room_type 20 client audio 3D sound setting
402 s_2dvolume 1 client audio maximum volume at which 2D sounds are played - * range from 0 to 1.0
403 s_a3d 0.000000 client audio toggles A3D support - * 1 is on, 0 is off
404 s_automax_distance 30 client audio sets the distance for maximum sound volume
405 s_automin_distance 2 client audio sets the distance for minimum sound volume
406 s_blipdir 0
407 s_bloat 2.0 client audio bloat factor for polygons in A3D 2.0 only
408 s_buffersize 65536 client audio sets the buffer size
409 s_disable_a3d 0 client audio toggles disabling a3D - * 1 is on, 0 is off
410 s_distance 60 client audio adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
411 s_doppler 0.0 client audio adjusts the doppler - * 1 is on, 0 is off, range from 0 to 10, and is very sensitive
412 s_eax 0 client audio toggles EAX support - * 1 is on, 0 is off
413 s_enable_a3d client audio enables A3D support
414 s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is on, 0 is off
415 s_leafnum 0
416 s_materials 0
417 s_max_distance 1000 client audio maximum distance from the listener before rolloff is no longer applied - * valid range from s_min_distance to infinity
418 s_min_distance 5 client audio minimum distance a source will be from the listener before rolloff is applied - * range from 0 to s_max_distance
419 s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off s_geometry - * range from 0 to infinity
420 s_occfactor 0.250 client audio transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0

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