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COMENZI DE CONSOLA PENTRU JOCUL COUNTER-STRIKE

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Nr. Comanda / Variabila Pentru Categorie Descriere detaliata
181 gamma 3 client video sets the gamma level
182 getcertificate client player gets certificate from WON
183 getsv client player lists each servers ip address and the total number of servers
184 gg client demo runs the game gauge benchmark using - * cl_gg must be set to 1
185 gl_affinemodels 0 client video
186 gl_alphamin 0.250 client video sets the minimum alpha blending level
187 gl_clear 0 client video toggles visual quality - * cracks between textures show when set to 1
188 gl_cull 1 client video toggles rendering of visible objects only - * 1 is on, 0 is off, and 0 will lower fps
189 gl_d3dflip 0 client video toggles reversed rendering order for D3D
190 gl_dither 1 client video toggles dithering - * 1 is on, 0 is off
191 gl_dump client video lists the data for the video card: vendor, renderer, version, and extensions used
192 gl_flipmatrix 0 client video toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is on, 0 is off
193 gl_keeptjunctions 0 client video toggles showing of cracks between textures - * 1 is on, 0 is off, with 1 being the better quality and slower fps
194 gl_lightholes 0 client video toggles light holes - * 1 is on, 0 is off
195 gl_log client video writes graphic debug messages to
196 gl_max_size 256 client video sets the maximum texture size
197 gl_monolights 0 client video toggles a uniform light source with no shadows - * 1 is on, 0 is off, and works in OpenGL only
198 gl_nobind 0 client video toggles the replacement of textures with alphanumeric characters - * 1 is on, 0 is off
199 gl_overbright 0 client video toggles maximum brightness mode - * 1 is on, 0 is off
200 gl_palette_tex 0 client video toggles paletted textures - * 1 is on, 0 is off
201 gl_picmip 0 client video sets the rendering quality - * higher the number is faster but lower quality
202 gl_playermip 0 client video sets the player rendering quality - * higher the number is faster but lower quality
203 gl_polyoffset 4 client video sets the polygon offset - try out different values for texture flickering problems
204 gl_reporttjunctions 0 client video toggles writing T-junction reporting to the console
205 gl_round_down 3 client video sets the texture rounding down value - * higher the number faster but lower quality
206 gl_smoothmodels 0 client video toggles model smoothing - * 1 is on, 0 is off
207 gl_spriteblend 0 client video toggles blending sprite graphics - * 1 is on, 0 is off
208 gl_texels client video reports the number of texels uploaded to the video card
209 gl_texsort 0 client video toggles a texel sort - * 1 is on, 0 is off
210 gl_texturemode [type] client video sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)

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